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Part of it was we tried to keep our mistakes the least costly as possible.
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With all these game companies you have to realize it’s proportionality. One of the chief programmers lost his visa and had to go back to Denmark. We had a few very cool space games, one in particular with massive docking stations and vehicles and ships that were phenomenal. Not enough money to make three games at once, allocating resources and people. Many times the games got killed because of external stupid reasons.
Starfield bethesda release date full#
With that in mind, here’s the full quote from Weaver about Bethesda’s earliest plans for a sci-fi game: There were some internal games that were killed that had great promise. Then I moved on to the next interview, the next article, the next job.īut this week I dug back into the notes from that interview to see if I had missed anything interesting, anything that could offer even the smallest clue about Starfield.
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At the time, I included a brief mention of Bethesda’s long-forgotten plans for a sci-fi game with “massive docking stations” and “phenomenal” ships. So clearly Bethesda’s been working on this game for at least a few years, but it turns out the company’s actually been developing Starfield (or something like it) for even longer than that.īethesda’s interest in the stars dates back to the company’s earliest days, company founder Christopher Weaver told me in a wide-ranging interview last year for Rolling Stone. The first trademark for Starfield surfaced in 2013, sparking rumors which only grew when that trademark was renewed three years later. Bethesda surprised the entire world when it revealed Starfield at E3 2018, but maybe it shouldn’t have come as such a shock after all.
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